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3d coat auto retopo spline
3d coat auto retopo spline





  1. #3D COAT AUTO RETOPO SPLINE HOW TO#
  2. #3D COAT AUTO RETOPO SPLINE MANUAL#
  3. #3D COAT AUTO RETOPO SPLINE SOFTWARE#
  4. #3D COAT AUTO RETOPO SPLINE FREE#

So the first visible and dramatic difference with your results is that you have set the autoretopo for a much lower poly output (by leaving it on default settings). I never said I used the default settings, as the requirement is a higher poly count output. If it’s not a last minute deadline then perhaps best to take a break from it and see it with clearer eyes another day.

#3D COAT AUTO RETOPO SPLINE SOFTWARE#

There is also no reason to ever need to take it out on the software or the developers.

#3D COAT AUTO RETOPO SPLINE FREE#

No complex software is ever going to be totally bug free but I am not seeing any of these problems you are and I find the posts a bit confusing. Something is very likely wrong about how you are going about it. But I am not finding any of these issues with the software right now you are. People are very helpful here and if this is causing you stress with your work then we can all help. It’s looking to me that this is due to a misunderstanding about the process. Just running it through all on default settings. It’s past midnight here, All I want is to finish up and go to bed so I am putting no effort at all into these 3D Coat tests. What on earth are you doing to get these strange results ? The reason I am replying now and making these tests is I am up late having to finish some image renders to send off for a document for Monday. I tried 3Dcoat with voxeleziation after I closed the holes on the eyes and tried the “select all by trait > non-manifold” in edit mode + vertices mode in Blender before export, and no vertices were selected, which means it was “solid” with no holes.Īnd here are the results, It stopped fusing itself with its vertical mirror clone, but:Īlso tried with the simple, “perfect” monkey, after subdividing to reach 250k: the eyelids), which is why I’m looking for other solutions.

3d coat auto retopo spline

#3D COAT AUTO RETOPO SPLINE MANUAL#

What I don’t like is that it can’t figure out the rounded edge loops needed for the mouth -in order to completely replace manual retopo ( but it makes everything else perfect, incl. I don’t promote the app, but it never complained and did the job. If a human being with an average (or bellow average) intelligence can retopo a mesh with holes for the eyeballs, then an average intelligence algorithm can too, albeit faster and more precisely. That is only and exclusively required by extremely foolish, simpleton algorithms. Retopology requirements have nothing to do with deliberately made holes on a mesh. This is the same in any app with an auto retopo system. You will always need a solid form closed mesh to perform an auto retopology. Test the result with ticked “voxelize before Toka Not that this can justify in any way the embedding of it’s mirrored clone on the vertical axis… LOLīTW, the software claims it can handle 2-4 million tris easily and even has the option to load “huge” meshes, meaning up to tens of million, when mine is just 0.8 million, that’s why it didn’t even crossed my mind, also in order to avoid blindly destroying some useful input-res on critical parts eg on the eyelids.įor one, I can’t find “decimate” on 3Dcoat, someone wrote on the net that you press w in sculpt mode for your mesh to appear(!), then select decimate from geometry, but the mesh simply doesn’t appear…Ībout symmetry, here’s what the author of the software wrote -why disbelieve him carlosan

3d coat auto retopo spline

Well, thanks, I appreciate the info, but if I posted the results I’m getting, you’d be laughing rolling on the floor, but I can’t make them public.Īt first glance, your mesh seems to be of the “easy” kind to handle by “sensitive” software, as it is a “closed” one, and probably a “manifold” certified too… Mine has holes for the eyeballs. They should apply for World Guiness Award, for the most unusable software ever…

#3D COAT AUTO RETOPO SPLINE HOW TO#

The way to move an object was also apocryphal, and when I found the hotkeys, it stopped working when I needed it -I thought the object was somehow deselected (although there was no hint that it was selected, when it worked), but I still don’t have a clue how to even select the object… or rotate it! Fortunately I have a 3D mouse supported, but when I re-oppened the app, it had forgotten the settings. In order to rotate the view one has to make a toolbar appear on the top of the screen, then find a tiny icon and use that. I even disabled symmetry to no avail, which the auto-retopo weirdly does not support(!), except… radial symmetry(!) -a vase anyone? I’m trying for 3 hours to make it auto-retopo a 800k mesh I imported (obj) of a face and the result is always a mesh partially fused with its mirrored one on the vertical axis -go figure. It beats the un-usability of zbrush by an order of magnitude, or more. More like Best Trash Usability Ever (not just non-existent, the opposite of usability: torturability!) + The Buggiest Ever. Best Auto Retopology tool ever? 3Dcoat latest







3d coat auto retopo spline